Journey
As you begin to draw your way, elsewhere appears.
A time shaped by prediction, acceleration, and immediate outcomes gives little room to this kind of knowledge. L’Élanographe proceeds at another pace—the pace of a body, a gesture, a question still unfolding.
The hand moves, and a line follows. A direction appears on the page that you could not have entirely decided in advance.
Begin with a compass, an instruction, or a handful of signs. Each gives your path something different to meet. Choose one. You can return later through another entry.
Three possible directions
Trace a path
Take a compass made of questions. Give one direction a line.
Leave the straight line
Let an instruction, a pause, or an accident alter the route.
Enter through a story
Change alphabet. Move signs until a relation begins.
Trace a path
What if a compass may open a path?
The Elanographic Compass begins where you are while the destination continues to form.
Its 9 bearings are élan, memory, uncertainty, perspective, intuition, unknown, horizon, iterations, and discovery. Each word opens a question through which to approach a situation.
Move between them; notice what draws you closer, sends you back, or opens another direction.
Your Compass remembers the way you moved, not the result.
TRY THIS. Keep a situation in mind. Stay with a word that catches your attention. Hover over or touch a word in the Compass to reveal a question. You can also move the violet point to draw a line. Clear the trace whenever you want to begin again.
Boussole élanographique interactive
Click here to discover more about the Elanographic Compass.
One more step
Take a direction from the Compass into the drawing space below. One direction may feel closer. Another may keep calling from farther away.
HOW TO PLAY. Give your direction a line. Follow it until you feel like stopping, then look at where you have arrived.
Let elsewhere appear
TO GO FURTHER. Mark a point where something changed. Begin another line there.
Then return to the line.
Leave the straight line
Draw your way before it draws you.
A straight line is only one way of moving.
Here, an instruction gives your line something to meet. Following two incompatible arrows, for instance, may bring it to a standstill. What would you do from there?
Choose an instruction and follow it with dots and lines placed in the drawing space. Add as many as you want; adjust their size and weight. Play with your path… You can change the instruction as you go.
HOW TO PLAY. Choose an instruction below. Move and adjust the existing forms, add some, or draw in response. Go sideways, or choose at random.
TO GO FURTHER. How is your line following you—and how are you following it?

Enter Through a Story
A STORY CAN BEGIN WITH A SIGN.
Familiar words often bring familiar routes with them.
Begin with a form that catches your attention. Bring another close to it and see what happens between them. Let one interrupt, hide, or push another. What start of a story is there?
L’Élanographe calls this shifting alphabet Logography.
HOW TO PLAY. Drag signs into the space to compose a story. Make a group, a gap, a collision, a sequence… Move one sign again and let the story change.
LOOK AGAIN. Where did the story begin: in a sign, the space between two signs, the movement that changed them?
Click here to learn more about the Logography.
